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The Explicit Worldbuilding of Dungeons and Dragons or: Do Elves Have Souls???

    One of my longer-running side projects has been going through the  ENWorld Gary Gygax Q&A . It ran for several years, up to Gygax's passing, and is the source for a lot of good and interesting information about the early days of Dungeons and Dragons buried under a not-insignificant amount of forum dross. Most of it's already been picked clean, but between yours truly being bored at work and it being really easy and fun to make fun of Gary Gygax, I decided to read through it for clout. One of the things that stuck with me isn't something obscure , but something that's been forgotten .      A lot of digital ink has been spilled about implied worldbuilding  in Dungeons and Dragons-the idea that things like mechanics, class choices, and so on can say about the setting of a roleplaying game. This ranged from stuff about  the setting , to  monster types , to my own work on  clerics  and  hyperdiegesis . Today though, I want t...

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