Prepping Plots, Part 3: Enter the Players
So you've gone ahead and sketched out a rough outline of where you want your campaign to go. Now all that's left is the most important ingredient: getting your players on board! In this installment of Prepping Plots, we're going to go over the two important parts of player onboarding: the Player's Guide, and Session Zero, and what kind of notes you should be taking along the way. Good God that is an unflattering haircut The Player's Guide A lot of my inspiration for what a good Player's Guide looks comes once again from Paizo. These things are comprehensive, offering recommendations for classes, subclasses, archetypes, skills, and so on, as well as providing a host of unique traits your characters. Fortunately, as a GM playing with a crowd of three to six instead of making products for an audience of thousands, we don't need to go that far-comprehensive information is only a Discord message or text away. And that's good, because the player's gui...
