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The Thoughtlessness of Deathbringer's Marketing

     As I write this, Deathbringer , the self-proclaimed most anticipated RPG of 2026, is entering day two of its  Backerkit campaign  and has raised three-quarters of a million dollars. It is by any count a success story, and I wish I could just celebrate it and go on to my day: it is clearly a project its main creator, Professor DM, is proud of, and I wish the world had more stories of indie creators taking their ideas and making large amounts of money off of them.      I can't though.     And that's because of the advertising, which has attempted to latch onto a particular aesthetic and in the process made the whole thing look rather... reactionary .      Now before I start, I want to make clear I don't know the hearts and minds of Professor DM or the folks at Roll For Combat. I am not accusing them of being bad people. However , their marketing absolutely sucks. Disclaimer: Deathbringer is a game harkening to the days ...

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