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What Elfgames Can Learn From Kingdom Come: Deliverance

     I've been spending a lot of time playing Kingdom Come: Deliverance 2. To sum the game up briefly, imagine if Skyrim or The Witcher 3 were made by the most annoying person you know, and that would be pretty close. The game sets itself apart from other fantasy games by being decidedly non- fantasy: it's set in Bohemia (modern Czechia) in 1403, and aside from the occasional hallucination features exactly no magic. The game's devotion to this kind of realism is admirable, even if it seems like the Czech nationalist kind of racism  that spawns such attention to detail. But the sequel lets you be a gay man, and it has at least one black person in it, so we're going to move past all that, even though  the higher-ups at Warhorse  can eat a bag of dicks. There's lots of cool things to talk about, from the way the game adheres to pre-modern economies  even when that's really inconvenient , to the feeling of looking at a town I've never been to and recogniz...

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