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The Dungeon as Abandoned Zoo

Very handsome man and much better blogger than me Forlorn Encystment recently put out  Adventurers Long For The Dungeon , which features the idea that adventurers (NPC or otherwise) eventually create their own strongholds populated by monsters, thus perpetuating the very problems they set out to fix at the beginning of their career. While Cyst takes this from the perspective of practicality (Guardian monsters being men-at-arms protecting treasure), I paid for those random tables and I'm gonna use them  daggummit! So what do those random tables imply about the kind of people who go around building dungeons?  I think you can guess where this is going There is a long and storied history of adventurers exploring other adventurers' old lairs: B1's Quasquaeton, intended as an introduction to the game, is just such a dungeon. Setting aside new groups of folks who have since moved in (your typical tribe of kobolds, bandits, weaselmen, etc), the original inhabitants of the dungeon...

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