Prepping Plots, Part Two: The Rough Outline
Last time on Prepping Plots , we discussed why the enterprising GM might consider a more linear structure for their elfgame campaign. Today, we're going to take those advantages and run with them, prepping out a basic sketch of our campaign. This is a format largely cribbed from Paizo (and though I can't prove it, most likely from James Jacobs), because their adventures and Adventure Paths are the gold standard for structural editing. If you're already using a premade adventure path/module/whatever, that hard work has already been done for you! Congrats! For the rest of us, let's start with All we need to start is circles. The rest of the owl can be done later. Throwing In Cool Ideas The most important thing a GM has to do, even ahead of providing players with stuff to do , is making sure you keep enjoying the game. You're a player, too, and if you're not interested then everything falls apart. So start by just making a list of cool things you like and want i...
