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Ghost of Yotei: One Step Forward, Two Steps Back

   Fans of Magnolia Keep may have noticed I've been quiet the last few weeks, and the simple reason for that is that Ghost of Yotei came out. Setting aside the  shitty conduct of Sucker Punch  leading up to the game's release, I've been enjoying but having mixed feelings about it. If you want the short version, it's fantastic to play, but fails to stand up to its predecessor. While it has some solid gameplay tweaks, I think I prefer the tighter experience of Ghost of Tsushima. I can't really get my own screenshots because Yotei is a console exclusive, so I'll be pulling from the internet to add a little visual spice. This one is via The Gamer.  Part One: Solving the Ubisoft Problem Via Reddit, the world map of Assassin's Creed: Unity     Over the past decade and a half, the Ubisoft open-world has calcified into its own subgenre: you complete a given set of chores in an area, then climb a tower (usually solving a little traversal puzzle in the process)...

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