My Thief Fix
In the words of Josh Josiah Joseph Josie “Worm Guy” McCroo , "Fixing the Thief" is like an initiate punching bowls of water in the Shaolin temple - an universally undertaken exercise that unlocks great kung fu later. This was said in response to my reading of Old School Essentials and realizing that the thief kinda sucked in a few different ways, depending on who you were talking to. The ways I found were twofold: The thief, by dint of having “Skills” like climbing, picking locks, etc, locks off a lot of possibilities from the other classes. This is the complaint I'm mostly ignoring, because I grew up with Pathfinder 1E, a system rooted in that kind of exclusionary design. The skills suck. Simply by raw math, your average first level thief has functionally no chance to do things like detect traps. This is in part because OSR play is built around not using your character sheet and instead exploring manually through the GM and their fiat, but I say screw that. If you...