Fear of Holes (With Due Apologies to Jacob Geller)
My dad is a fan of horror movies. From the cerebral horror of something like The VVitch to low-budget trash like Mourning Wood or Zombeavers (which he insists is the Citizen Kane of Zombie Beaver movies), he’ll watch it all, and if you ask him if it was good, he’ll say “I enjoyed it.” There is, to my knowledge, one exception: he has never finished The Descent . He didn’t even get to the part where the monsters started showing up. The simple tightness and total darkness freaked him out enough to stop. I am not the first p erson to point out that caves are spooky. In the video that inspired this essay, Jacob Geller did just that . So when our fearless thought-leader Prismatic Wasteland decided that the next Blog Bandwagon was going to be about holes, I knew where my clout-chasing would lead me. So let’s talk about holes, the underground, and just why they can be so fucking scary, and maybe learn something about how that can be used in games.